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- > >- zombi-monsters FAR stronger past midnight
- > >- owning a pet
- > I really like these ideas.. maybe we could incorporate a
- > time feature,
- > like an old clock in the upper right corner or on a option
- > screen for
- > checking time/etc, and the possibility of some
- > creatures/monsters being
- > stronger at those times.. healing themselves, or even some
- > plain new
- > monsters only coming out at certain times.. hmm.. I like it! Hehe! Yes! Can you imagine the look it could have? You're in a
- graveyard. The sun has set, the moon is rising in the sky (yes:
- the sky texture could change with time) and suddenly, you hear a
- strange grindling sound. You turn around, and a chill pass
- through you as you discover the gravestones (btw, easy to do in
- doom levels) slide slowly as a hand pushes it from the inside.
- The vampires are out... Hehe! Cool stuff. Would be even better
- with organ-like music... This kind of atmosphere has been very
- successfully rendered in iD's Hexen.
-
- > Bertrand,
- > Sounds very good.. I can imagine stone gargoyles coming
- > alive as you
- > approach entrances.. odd engravings on walls coming to life..
-
- Wow! cool! Very "baroque"
-
- > I still think there should be an 'outline' like storyline to
- > Bad Mood,
- > and all other WADs created for it, with their own storylines,
- > automatically
- > fit into it. Sort of like a general story, both open and
- > closed, that allows
- > other users/players to make whatever they want artistically Yes, that's how it should be done. BM is the engine. And each
- level should have its own storyline. For the moment, there are
- two. The one that you wrote, which is still very open and can
- include levels with many different styles (corresponding to
- gateways to different worlds, IIRC). And the more simpler one
- that I proposed and that will probably be the small (I mean, no
- more than 4Mo, probably...) wad that we'll give away with BM.
- For those who haven't read it, the story is more or less that
- you woke up in a bad mood and feel like killing everybody that
- bugs you, from train ticket controllers to atari and microsoft
- executives.
-
-
- --
- Bertrand Le Roy
- mailto:bleroy@ccr.jussieu.fr
- http://pc60.gcr.jussieu.fr/BLR/BLRhome.htm
- tel. 44.27.72.95 fax. 44.27.72.87
- A Darwinian theory of Gravitation:
- In the beginning, mature apples fell in all directions.
- But only the trees whose apples fell down have survived.
-
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-